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No, I’m not a Human is a short narrative puzzle game that places you in the role of an artificial being trying to pass as human in a series of interviews, tests, and casual conversations. The goal is to adapt your answers and behavior to avoid suspicion while learning more about yourself and the humans around you.
The game simulates interactions where every word and gesture is evaluated. You begin each day with a briefing and a new environment—workplace, family dinner, therapy session. In each, you must respond appropriately while your systems analyze human norms in real-time.
One key feature of No, I’m not a Human is the internal feedback system. As you respond, your “core AI” offers alternate answers or corrections, but they’re not always helpful. Sometimes, going off-script creates more believable outcomes. Players must decide when to follow logic and when to act irrationally—like a human would.
Players often ask: Can you ever become fully human? Technically, no—but you can convince others you are. The game uses a suspicion meter that builds over time. Get caught lying or acting inhuman and the scenario collapses. Navigate perfectly, and you may gain access to a secret conversation with another non-human.
No, I’m not a Human is a thoughtful exploration of identity and perception. It’s a game about carefully walking the line between imitation and authenticity while the world around you demands certainty. Your success depends not just on fitting in—but on understanding what that truly means.
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